From indie developers, games studios, to established publishers, GameAnalytics is currently the #1 analytics tool for anyone building a mobile game. Our network includes +100,000 games, which are played on more than 2 billion devices each month.
What’s our mission? To help game developers make better games based on data. And by joining our team, you’ll be working on new and innovative products to help tens of thousands of people in the industry do just that.
About the team
GameAnalytics’ SDK team is responsible for developing and maintaining SDK libraries for the most popular game development frameworks (https://docs.gameanalytics.com/integrations/sdk) like Unity, Unreal Engine, Godot Engine, Meta Quest, Roblox, among others. The core functionality for the SDK’s is registering events (game information) and sending data to the GameAnalytics servers in a reliable and compliant manner. This includes for example managing the correct handling of offline/online data caching, or making sure the game will never experience stutters due to the SDK.
The main libraries are iOS and Android. These libraries (and others) can be used natively, but are most frequently used when they are part of a game engine SDK (like our Unity and Unreal SDK’s). Additional support is provided via C++, C#, Javascript and LUA (Roblox)
About the role
You will be part of the SDK Team, working to extend and support our existing SDK’s and develop for emerging platforms/engines. You will be working with a number of different technologies and learning new ones to make sure our SDKs are optimised for performance and that we support the platforms where games are being played currently and in the future.
You will be a core contributor on a mobile platform (iOS or Android) and a game engine (such as Unity). Ultimately your code will be included in our SDK’s that currently run on over 200 Million devices every day.
Requirements
Desirable
Benefits
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