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PLAYDEAD ApS

Set Dressing Artist (3D game development)

Fuldtid

Permanent

Jorcks Passage 1, 1162 København K, Danmark

SE PÅ KORT
ID: 2518691
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Indrykket for 69 dage siden

We are seeking an experienced Artist with strong artistic skills to join our team in Copenhagen. As our process is very visually driven, we expect artists to have a strong eye for visual composition and broad experience in the creation of 3D environments.

Your responsibility as our new colleague will be in designing, blocking out, and in some cases modeling locations for a third-person, open-world game. At Playdead, locations are often designed with a combination of grey-boxing and more detailed, modeled elements. You will work in coordination with the other designers and artists on the team with a focus on how the player will flow within the level and betweens spaces.

We are a close-knit group of developers, and working within that group requires an ability to adapt to the existing visual style and methods while contributing your own ideas to the whole. We are particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

Keywords for position

set dressing - layout - level design - composition -3D - modelling - iteration

 

What will you be doing?

  • Set dressing, layout, spatial design and composition
  • Detailed 3D modeling
  • Iterating on existing location designs based on feedback and testing
  • Collaborating with other artists and designers to support level design and art

 

If you wish to apply, please consider the following general requirements

  • You have worked on the development of at least one released 3D game.
  • A link to an online portfolio of previous work showcasing a knowledge of composition, layout, lighting, colour and visual storytelling.
  • Experience with a game engine such as Unity, Unreal etc. or an internal engine is a must.
  • Experience with 3D packages such as Blender, Maya, 3dsMax, etc. is a strong advantage.

 

Desired skills

  • Experience with world creation tools such as World Machine, Quadspinner Gaea, or similar is a plus.

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